This project was excuse to push my 3D production skills. Creating modular pieces to create scenes has been really interesting to me recently. 3D was done in Blender and brought over into Photoshop to finish up.
Posts tagged illustration
Choose another tag?
Literal Growth – A fake Magic the Gathering card that I made to expand my portfolio. I started with a 3D base in Blender and then painted over everything in Photoshop.
I had to the honor of being part of Light Grey Art Lab’s recent group show. Where we reflected on moments from our artist residency trip in Norway. This piece was an attempt at capturing the dreamlike landscape of the area surrounding Norheimsund and Hardangerfjord while also remembering the vast amount of artist knowledge that was shared by such a fantastic group of fellow artists.
Below is a messy gif of my process
A Dungeons and Dragons commission that I recently finished. They wanted an illustration that encompassed their friend’s group and game.
Totally Reliable Delivery Service is out now! A lot of marketing art was created for the different versions and packages available in the game. I would thumbnail out a lot of ideas, the team and I would pose everything in Unity, and then I would paint over everything to spruce it up a bit.
My entry for the Feudal Japan Environment challenge on Artstation.
Illustrations and call outs for the recent Wild West themed Artstation Challenge. 3D was used to build up the environments and then I painted over the block out in photoshop.
5 Bells – A prohibition distillery hidden in an old mission church.
End of the Line – An old, broken, and flooded train yard. The natives attempt to keep the spirits confined to the area.
Process can be found here: https://www.artstation.com/contests/wild-west/challenges/44/submissions/26302
Recently took some time and did a game jam with a friend of mine; Jason Cavnar. We worked on a small, fast paced, two-player competitive game where each player attempts to push the other out of the ring while also dodging hazards that try to eliminate the player. Below are some of the assets I made for the game.
Fishing and scavenging is dangerous. Something always gets through the kingdom’s outer wall.
Its always heavy metal guitar solo time with this guy.
My entry for the Trojan Horse was a Unicorn Golden Ticket Challenge on Artstation. This is probably one of the more technical illustrations I’ve ever done and overall I’m pretty happy with how it turned out.
Brief: Hundreds of creatives look to Trojan Horse Was a Unicorn to find inspiration, learn more about the industry they work in, network, and share their experiences. This year THU has decided to celebrate the diversity of this international community of creatives with the Golden Ticket Challenge! This year’s theme is: THU Clans. Each different nationality and individual bring something unique to the community we like to refer to as “the Tribe”; a different perspective, a new vision, an interesting context, or a cultural twist. It’s time to look at your “clan”, find what makes you YOU, and celebrate it! The idea is to create a visually compelling image that values and enhances your clan’s personality based upon your shared cultural heritage. Look back to your collective origins, realize what influenced your art, and share it with the global THU Tribe.
3D Block in:
Render with character sketches:
Another idea for my personal project. A farm on the outskirts of the human territory are being interrupted by the environment’s constant changing. At least this time it wasn’t violent.