Illustrations and call outs for the recent Wild West themed Artstation Challenge. 3D was used to build up the environments and then I painted over the block out in photoshop.
5 Bells – A prohibition distillery hidden in an old mission church.
End of the Line – An old, broken, and flooded train yard. The natives attempt to keep the spirits confined to the area.
Process can be found here: https://www.artstation.com/contests/wild-west/challenges/44/submissions/26302
Exploring one of the 6 areas of the Potion Vendor world.
Recently took some time and did a game jam with a friend of mine; Jason Cavnar. We worked on a small, fast paced, two-player competitive game where each player attempts to push the other out of the ring while also dodging hazards that try to eliminate the player. Below are some of the assets I made for the game.
If you would like to play Shoving Match you can download it here for free.
This was my entry for the Beneath the Waves Prop challenge over on Artstation. I tried to create props that would reflect a small group of scientists studying minerals and elements occurring on and near the hydrothermal vents at the bottom of the ocean.
Atlus Holo-Station. A multi-use table meant for meetings and meals, the Holo-Station has top of the line holographic technology to easily visualize any data.
Engineer Veligati’s Homemade Scanner. When Atlus’ top of the line tech can’t seem to figure out strange and potentially dangerous minerals escaping from the thermal vents, its time to go back to basics.
Atlus Deep Sea Diving Suit. The layering process is perfect for maintaining a normal body temp.
Atlus Hydro Thermal Electric Generator. Atlus has improved upon the common hydro thermal generator to allow the underwater science base to be completely powered by the thermal vents on the ocean floor.
Atlus Handi-Fin. Made specifically for Dr. Slontz, this diving apparatus allows handicapped divers to maneuver more easily in the water. By sensing the subject’s nervous system signals the subject can take control of the Handi-Fin’s swimmerets to get around.
Designed a wagon for the potion vendor to work, sleep, and travel in. Started out with some doodles in the sketchbook trying to find an interesting shape and also make it functional. A basic block in 3D allowed me to make sure that everything worked.
Finished up the main character for the potion vender idea. Living life on the road, gathering ingredients between towns, and being a good alchemist isn’t an easy life, but nobody is going to tell her how to live it.
Started another small side project. Designing some potions for the traveling potion vendor to sell.
Just finished up a CGMA creature design class with Bobby Rebholdz. I felt that I needed some work on creatures and this class really kicked my ass. Definitely felt like I came out the other end a lot better though.
The people of Root City zip around between major and the satellite markets on their personal ‘jetskiesque’ water crafts. No two vehicles are ever the same. It all depends on what kind of parts you can scrounge up.
I wanted to give Delling an interesting alternative weapon. His lantern is the source of all of his magical power. Went through a lot of iterations for Delling’s lantern weapon. Enjoy a few of them.
For anyone following my personal project, Life on Water, I’ve created a map of the world where all the story takes place. The shape of the world is borrowed heavily from Norse mythology creation stories.