Some unused concepts from the now unsupported Hero Academy 2 game. I got to design a few of these just before my contract ended with Bonus XP.



CONCEPT ARTIST & ILLUSTRATOR
Some unused concepts from the now unsupported Hero Academy 2 game. I got to design a few of these just before my contract ended with Bonus XP.
My 2nd entry for the Feudal Japan Environment Challenge on Artstation.
My entry for the Feudal Japan Environment challenge on Artstation.
Illustrations and call outs for the recent Wild West themed Artstation Challenge. 3D was used to build up the environments and then I painted over the block out in photoshop.
5 Bells – A prohibition distillery hidden in an old mission church.
End of the Line – An old, broken, and flooded train yard. The natives attempt to keep the spirits confined to the area.
Process can be found here: https://www.artstation.com/contests/wild-west/challenges/44/submissions/26302
This was my entry for the Beneath the Waves Prop challenge over on Artstation. I tried to create props that would reflect a small group of scientists studying minerals and elements occurring on and near the hydrothermal vents at the bottom of the ocean.
Atlus Holo-Station. A multi-use table meant for meetings and meals, the Holo-Station has top of the line holographic technology to easily visualize any data.
Engineer Veligati’s Homemade Scanner. When Atlus’ top of the line tech can’t seem to figure out strange and potentially dangerous minerals escaping from the thermal vents, its time to go back to basics.
Atlus Deep Sea Diving Suit. The layering process is perfect for maintaining a normal body temp.
Atlus Hydro Thermal Electric Generator. Atlus has improved upon the common hydro thermal generator to allow the underwater science base to be completely powered by the thermal vents on the ocean floor.
Atlus Handi-Fin. Made specifically for Dr. Slontz, this diving apparatus allows handicapped divers to maneuver more easily in the water. By sensing the subject’s nervous system signals the subject can take control of the Handi-Fin’s swimmerets to get around.
Finished up the main character for the potion vender idea. Living life on the road, gathering ingredients between towns, and being a good alchemist isn’t an easy life, but nobody is going to tell her how to live it.
Started another small side project. Designing some potions for the traveling potion vendor to sell.
I’ve been experimenting with adding 3D to my workflow. The upfront time for learning to manipulate the program was a little large, but overall it has payed off. Here are a two of my more successful pieces along with their original sketches and 3D block ins.
I never quite figured out why this one was pink. Oops.
Just finished up a CGMA creature design class with Bobby Rebholdz. I felt that I needed some work on creatures and this class really kicked my ass. Definitely felt like I came out the other end a lot better though.