This project was excuse to push my 3D production skills. Creating modular pieces to create scenes has been really interesting to me recently. 3D was done in Blender and brought over into Photoshop to finish up.
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I had to the honor of being part of Light Grey Art Lab’s recent group show. Where we reflected on moments from our artist residency trip in Norway. This piece was an attempt at capturing the dreamlike landscape of the area surrounding Norheimsund and Hardangerfjord while also remembering the vast amount of artist knowledge that was shared by such a fantastic group of fellow artists.
Below is a messy gif of my process
My 2nd entry for the Feudal Japan Environment Challenge on Artstation.
Recently I was lucky enough to create a painting for the save the dates for my friends Jimmy and Angie. Congratulations you two!
Created some tiling textures for a project that I’m working on.
I’ve had a playthrough of Dark Souls on while working on other things. Thought it would be cool to do something inspired by it. Think Dark Souls + Deep Sea Diving.
Illustrations and call outs for the recent Wild West themed Artstation Challenge. 3D was used to build up the environments and then I painted over the block out in photoshop.
5 Bells – A prohibition distillery hidden in an old mission church.
End of the Line – An old, broken, and flooded train yard. The natives attempt to keep the spirits confined to the area.
Process can be found here: https://www.artstation.com/contests/wild-west/challenges/44/submissions/26302
Exploring one of the 6 areas of the Potion Vendor world.
Recently took some time and did a game jam with a friend of mine; Jason Cavnar. We worked on a small, fast paced, two-player competitive game where each player attempts to push the other out of the ring while also dodging hazards that try to eliminate the player. Below are some of the assets I made for the game.
Fishing and scavenging is dangerous. Something always gets through the kingdom’s outer wall.
This was my entry for the Beneath the Waves Prop challenge over on Artstation. I tried to create props that would reflect a small group of scientists studying minerals and elements occurring on and near the hydrothermal vents at the bottom of the ocean.
Atlus Holo-Station. A multi-use table meant for meetings and meals, the Holo-Station has top of the line holographic technology to easily visualize any data.
Engineer Veligati’s Homemade Scanner. When Atlus’ top of the line tech can’t seem to figure out strange and potentially dangerous minerals escaping from the thermal vents, its time to go back to basics.
Atlus Deep Sea Diving Suit. The layering process is perfect for maintaining a normal body temp.
Atlus Hydro Thermal Electric Generator. Atlus has improved upon the common hydro thermal generator to allow the underwater science base to be completely powered by the thermal vents on the ocean floor.
Atlus Handi-Fin. Made specifically for Dr. Slontz, this diving apparatus allows handicapped divers to maneuver more easily in the water. By sensing the subject’s nervous system signals the subject can take control of the Handi-Fin’s swimmerets to get around.