Designed a wagon for the potion vendor to work, sleep, and travel in. Started out with some doodles in the sketchbook trying to find an interesting shape and also make it functional. A basic block in 3D allowed me to make sure that everything worked.
Another idea for my personal project. A farm on the outskirts of the human territory are being interrupted by the environment’s constant changing. At least this time it wasn’t violent.
Finished up the main character for the potion vender idea. Living life on the road, gathering ingredients between towns, and being a good alchemist isn’t an easy life, but nobody is going to tell her how to live it.
Started another small side project. Designing some potions for the traveling potion vendor to sell.
Just finished up a CGMA creature design class with Bobby Rebholdz. I felt that I needed some work on creatures and this class really kicked my ass. Definitely felt like I came out the other end a lot better though.
The people of Root City zip around between major and the satellite markets on their personal ‘jetskiesque’ water crafts. No two vehicles are ever the same. It all depends on what kind of parts you can scrounge up.
One of my favorite robots so far from the #MarchofRobots theme.